This is a simple Coin toss electronic circuit with delay. It is a type of simple electronic game circuit. You should build it in your free time to play and enjoy. The designer has improved from a normal coin-toss circuit to make it more unusual and fun to play.
How does it do? The circuit will delay the stopping of the blink LED causing the gameplay to look more like the real thing.
The way to play is very simple, just you press the switch. Then, bolt LEDs will flash on-off alternately at high speed.
Later, when you release your hand from the switch, the LED will blink slowly. until it stops (be light) at only one in either of both LEDs. (It may be LED1 or LED2).
Which each time, we press the switch, LED might stop at the same LED or another LED, not always sure. So it’s really similar to tossing a coin.
Simple Coin Toss Game circuit using transistor multivibrator
Let’s start with a simple circuit first. Many people like to use transistors, basic electronics that are timeless. See in the circuit. We use just only 15 components, you can learn the basic circuits.
How it works
This circuit is classified as a Multivibrator circuit. It is a simple circuit that most people are familiar with it. The full explanation might make you bored. So, I would like to summarize only the important things.
When we press switches, both transistors are biased correctly and Capacitors- 10uF 16V alternate charge and discharge.
Both LEDs will blink, ON-OFF(Light-Dark) alternately at high speed.
When we release the switch-S1.
Some currents remaining in the 220uF-Capacitor, it is discharged to supply bias voltage to the Base of both transistors. But this amount of voltage will gradually decrease until it eventually runs out.
Thus, the blinking rate of both LEDs will gradually slow down until stop the last time. And, it will be still bright until we press the switch again.
For the LEDs, we should use different colors such as RED and GREEN.
Look at both Resistors – 1K, they connect between the LEDs, to add improved circuit stability.
While the voltage drop across the LED does not reach 1.7V. The LED does not conduct current according to its properties so current will flow through that resistors instead.
The designer is really smart!
Those who want it to blink longer after the switch is released. This can be done by increasing the capacitor C2 to 330uF or 470uF as needed.
The supply of this circuit is a typical 9V battery.
0.25W Resistors, tolerance: 5%
R1, R8: 470Ω
R2, R7: 1K
R3, R6: 10K
R4, R5: 3.3K
C1,C3: 10µF 25V
C2: 220µF 25V
Q1, Q2: 2SC1815, 45V 0.1A, NPN TO-92 Transistor or equivalent
S1: Normally Open Pushbutton Switch
How to build
This circuit, I built for fun with my daughter. To learn about LED flashing. So We built it on the breadboard. See below.
For you wants a more permanent circuit, maybe build it conveniently on the perforated PCB. Because there are very few parts.
However, for those who want to keep it organized, you can build it on a real PCB using the PCB layout
and Component layout below.
What is more? See another circuit!
Head Tails electronic Game using NE555 CD4017
This circuit uses integrated digital, NE555, and CD4017 with LED display easily. It takes more equipment, but I think it’s a good way to learn how to use digital circuits.
Principle of the circuit
When 9V voltage comes to the circuit C1 will charge through the VR1 and R1 fully.
IC1, R2, R3, and C2 are included as the astable multivibrator to generates to square Wave frequency. Then, send the signal from pin 3 of IC1 to the trigger.
Which uses the Time-on of the wave as a signal of the trigger, the pin 14 of IC2(Input pin).
It causes the output to come out to pin 3, the LED1 glow but LED2 goes out.
When the signal comes to trigger pin 14 again, causing the output pin 2, the LED1 is On and LED2 is OFF.
Both LEDs will turn on and off alternately.
When the signal come to trigger at pin 14 again. It will restart. But since the astable multivibrator generates square wave high frequency, it seems that LED1 and LED2 are always on.
But when S1 is open circuit( We we release S1) causing C1 discharged out through R1, VR1, VR2, R2, R3 and C1, and C2 until completely discharged, causing the astable multivibrator circuit stop. So we see that either LED glow (maybe LED1 or LED2)
Note: Each before playing, we should adjust VR1 to adjust the discharge time of C1 or adjust VR2 to adjust the frequency of the square waves. If VR1 is not adjusted, the result of LED1 and LED2 will be the same every time.
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